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Original movement behaviour of groups in Glest Posted by: ciingames
Video duration: 22 seconds This video demonstrates the original movement behaviour of groups in Glest. The path calculated for each unit is visualized in green. A different path is calculated for each unit and faster units do not wait for slower ones. This causes the group to split up and the units arrive at the destiantion one after the other. Related: computational, intelligence |
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More intelligent pathfinding using influence maps Posted by: ciingames
Video duration: 16 seconds This video demonstrates the more intelligent pathfinding using influence maps. The influence map is visualized in green (influence of our unit) and red (influence of the enemys defense tower). As can be seen in the video, the unit avoids the enemys influence and arrives at its destination without taking any damage. Related: computational, intelligence |

